Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Wednesday, April 9, 2014

Infinite Crisis: Social Experiment Success!



Thank you to all my friends who participated and grinded out those first 10 levels of Infinite Crisis! I hope you all have fun and continue to doing so. 31 converted is more than enough haha. Got my Sushi Chef Gaslight Joker skin and the last tier of the Exclusive Protector Icon. Also many merits and coins :D

And there's always room to add more friends to a game I enjoy playing ;D

My Refferal Link

Thursday, April 3, 2014

StarCraft II Arcade Free!


StarCraft II Arcade Free!                

Recently, Blizzard made the StarCraft II Arcade Free for everyone! It's a must download with all the custom maps and games available. And yes, you do not have to own (as in buy) StarCraft II to play. You do need to download the game though. Even as a free download, you can actually play the first 5 campaign missions free and opt to buy the rest of the game if you desire too.

My Battle tag is: SoulStep#1586

Join in and play free today!

Tuesday, April 1, 2014

Infinite Crisis: Star Sapphire


Infinite Crisis: Star Sapphire        

I picked up Star Sapphire because she was on sale (50% off is pretty good), she's a Blaster type champ (AP champ on League of Legends equivalent) which I am totally good at, and I wanted her stolen power which I will with Gaslight Catwoman.

Forgot to tell the other team before the match that I'm pretty beast with her hahaha. Yay for a perfect game :D

Monday, July 16, 2012

What’s New in the Final Guild Wars 2 Beta Weekend Event

(From ArenaNet's Blog)



The final Guild Wars 2 Beta Weekend Event is nearly here. From Friday, July 20 to Sunday, July 22, hundreds of thousands of players from Europe and North America will experience the beta version of Guild Wars 2 one last time before the game launches on August 28.
As you can imagine, this is an exciting time for everyone here at the studio. Guild Wars 2 launches in a matter of weeks, and with playable asura and sylvari characters and a lot of other cool content, this last Beta Weekend Event will be our biggest yet. Let’s take a look at what we’re all so excited about.

Create an Asura or Sylvari Character

Beta players will be able to create asura and sylvari characters for the first time this weekend, exploring each race’s fantastical home region, and experiencing the unique storyline options available to these races.

Lore and Continuity Writer Ree Soesbee, who was intimately involved with the creation of the sylvari, has high hopes for the debut of Tyria’s enigmatic race of humanoid plants.

“I hope players come away from this weekend with a better sense of the sylvari as a race—their personalities, quirks, interests, and setting,” Ree says. “I hope they’ll love the sylvari voices—the PC ones, in particular, are amazing!—and getting to see the Grove and soak in all its wonders. Personally, I look forward to hearing how players respond to the somewhat inhuman visual choices available for sylvari PCs—something that our artists worked very hard to create. It’s difficult to balance beautiful and not-quite-human!”

Players will also be able to create asuran characters for the first time this beta weekend.

Matt Barrett, the concept artist largely responsible for creating the asuran architecture, is confident that beta players will enjoy exploring Metrica Province and monolithic Rata Sum or matching wits with the treacherous Inquest. “Making the visually and culturally distinctive world of the asura was a huge, complex job, and I think players will be as intrigued by the asura as I was,” Matt says. “My challenge for beta players is to really explore the breadth and depth of their unique civilization and make the most of your chance to uncover the secrets of the asura.”


Brand-New Map – Brisban Wildlands


This brand-new map, recommended for players level 17-20, makes its debut this weekend.

“Brisban Wildlands is a remote jungle adjacent to the lands of the asura, sylvari, and humans. For decades the only inhabitants have been a few asura labs too secretive or volatile to occupy space near Rata Sum, and an ever-multiplying population of skritt. Protected by the secluded jungle, the skritt built the city of Skrittsburgh, and have attained an order of civility little seen in other areas of Tyria.
“Unfortunately, it wasn’t long before outlaws began taking advantage of Brisban’s isolated location. The Inquest, Nightmare Court, and human bandits now flood the area, preying on skritt and disrupting lab operations. Worse still, each of these groups seem to have their own dark intentions—plots that could be catastrophic if left unchecked.
“The need for heroes is so great that many sylvari have been led to the jungle on their wyld hunts. Recognizing their common goals, the Peacemakers, wyld hunt valiants, and Seraph have pooled their resources in an attempt to keep Brisban Wildlands from falling to criminals.” 
-Kim Kirsch, Game Designer

Get Ready to Keg Brawl!


Introducing the first minigame activity playable in a beta weekend—the wildly popular, incredibly macho norn pastime known as Keg Brawl!

Activities like Keg Brawl are fun minigames that are available in many Tyrian cities. In the great norn settlement of Hoelbrak, players can speak to the Brewer NPC in the northwest corner to begin the game.

In Keg Brawl, two teams attempt to score points by toting a full keg of ale across an icy lake and turning it in to the Ale Collector that belongs to their team. Participants are free to tackle, pummel, kick, and otherwise rough up competing players in order to seize control of the keg.

Keg Brawl—you’ll never look at a keg of ale the same way again!



Kick Back and Enjoy the Vista

There’s so much to see in Tyria that sometimes you just want to pull over to the side of the proverbial road and admire the view. For this Beta Weekend Event, we’re introducing vistas, a new feature for sightseers, explorers, and those who just enjoy drinking in the view.
“Many of you have already spent some time exploring the world of Tyria battling through bandits, ghosts, and even other players. But how often did you get the chance to just sit back and look at the handcrafted beauty of the game? In the upcoming beta weekend, you’ll have the chance to do just that with our new vista feature.
“Vistas are a new addition to our map completion progress. We’ve placed visual cues of these hidden locations throughout the world. Once you have located and navigated to the vista, simply interact with it to activate a sweeping panoramic cinematic of the area.
“But don’t take my word for it; check out this vista from Hoelbrak below. Enjoy!”
-Crystal Reid, Level Designer
New PvP Map – Legacy of the Foefire

We’re introducing a brand-new player-versus-player map this weekend that we call “Legacy of the Foefire,” which draws some inspiration from the lore and design of the original Guild Wars. As with all PvP maps, players will battle over three capture points, but this new map includes NPC guards and team “guild lords,” powerful NPCs that are worth a lot of points… if you can manage to kill them.

“I think fans of Guild Wars will particularly appreciate the background of Foefire,” Game Designer Jonathan Sharp says. “And I think they’ll find the map layout reminiscent of some classic Guild Wars maps.”


More World vs. World


WvW isn’t just about spectacular sieges or brutal clashes between armies of players; there’s plenty for the small team or single player to do.

This beta weekend we’re introducing objectives for solo players called sentries. As you can imagine from the name, sentries are solitary NPC guards located on a capture point that are worth points if you can take them out. But be warned—sentries are no pushovers!

Reminder: Beta Info Will Be Deleted

Before this final Beta Weekend Event (and before Guild Wars 2 launches on August 28) we’ll delete all existing beta information. Every beta character and all information or items associated with them will be deleted. However, we will be preserving your beta account’s contact list so you can easily connect with your fellow beta gamers during Headstart Access or after launch.

Gem Store is Open for Business!


During the beta weekend, we’ll test our secure Gem Store billing system in a live environment, which means you can purchase gems with your credit card or through PayPal.
As we mentioned earlier, we’re wiping all our beta data before launch—including items purchased this weekend—but we’ll keep a record of how many gems you’ve purchased during beta events. When Guild Wars 2 launches on August 28, you’ll receive those gems back on your account.

Guild Wars 2 Beta Livestream on Twitch TV


Throughout the beta weekend, ArenaNet devs will be livestreaming GW2 gameplay on Twitch TV. From combat tips to PvP match commentary, our developers will give you a deeper insight into the game and will take your questions in the chat channel during each stream.
For more information, check out Twitch TV’s Guild Wars 2 channel.

Sunday, July 15, 2012

Tales of the Mists: Week in Review (7/9 - 7/13 2012)

Champion Sneak Peek - Zyra, Rise of the Thorns

(Read full preview here)


Are you ready to meet one of the fiercest and deadliest champions ever to step foot out of the Valoran wilds? Meet Zyra, Rise of the Thorns. This floral femme fatale packs a lot of petals and punch, planting seeds directly on the battlefield and springing them to life into deadly plant allies.




Abilities:



  • Queen of Thorns (Passive): Upon dying, Zyra transforms into a vengeful plant that fires one last shot before expiring.
  • (Q) Deadly Bloom: Zyra grows a bud at target location. After a brief delay it explodes, launching damaging thorns at all nearby enemies. If cast on a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar.
  • (W) Rampant Growth: Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra.
  • (E) Grasping Roots: Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast on a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.
  • (R) Stranglethorns (Ultimate): Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants in the area are enraged, increasing their Attack Speed.

Lore:

Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Plague Lands, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation.

It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman’s memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn’t know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn’t until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp.

“Closer to the flower, closer to the thorns.” - Zyra



Monday, July 9, 2012

Play Asura and Sylvari in the July 20-22 Beta Weekend Event!


From ArenaNet's Blog

BY DAVID CAMPBELL JULY 9TH, 2012


For our final Beta Weekend Event (July 20-22), we’re making the asura and sylvari races available to beta players for the first time. Players will be able to create characters from any of the five main races of Tyria—human, norn, charr, asura, and sylvari—and begin their Guild Wars 2 experience in any of the five radically different home regions.

For asura players, this means beginning your tale in Metrica Province, a vivid, exotic jungle area full of high-tech laboratories, quirky golems, and competing krewes of mad scientists. Nearby, the massive monoliths of the asuran capital Rata Sum hum with technomagical power. These diminutive geniuses may seem cute at first glance, but never underestimate an asura…

Sylvari players begin their story in the Grove, a luminous living city nestled in the shade of the Pale Tree, the “mother” of every member of this young race of plant humanoids. The sylvari are an enigmatic race of chivalrous explorers who are driven by an insatiable curiosity and guided by a collective Dream.


If you’ve played in previous beta events, you know that each playable race has its own distinct regions, signature city, and personal storyline options. But above all, each race in Guild Wars 2 has its own identity, and the asura and sylvari perfectly illustrate this.

We can’t wait to see players drinking in the mystical atmosphere of the Grove or stopping alchemagical experiments running amok in Metrica Province during our last Beta Weekend Event before launch. If you want to reserve a spot in the beta, pre-purchase your copy of Guild Wars 2 today.



We’ll see you in-game on July 20-22! Excelsior!

Thursday, July 5, 2012

FINAL FANTASY VII for PC - Announcement Trailer




It has been 14 long years since Final Fantasy VII first appeared on computers, and 15 years since the game was released on the Sony PlayStation. The latter version is the one most people associate with the game because, quite frankly, the PC port just was not that great. It had numerous bugs and was not optimized all that well, but a lot can change over the years, and hopefully for the better. Square Enix has confirmed the rumors (mostly) and will re-release Final Fantasy VII on the PC later this year (hopefully). As was rumored, this re-release will include achievements you can compare against friends, cloud saving, and a "character booster" to give you maximum HP, MP, and Gil levels. That seems like a bit of an easy way out for some gamers, but maybe it is designed to remove the grinding associated with JRPGs.

The upcoming Final Fantasy VII will also be updated and optimized for modern PCs, but this is not a full-on HD remake. Minimum specifications are: Microsoft Windows XP/Vista/7 (32/64-bit), 2GHz Processor or faster, 1GB RAM, and a DirectX 9-compatible graphic card. Give and get, I suppose, but hey, if Square Enix removes all those bugs from the original PC version then count me in. It will be available only from the Square Enix online store instead of any digital distributor, which is a bit odd to say the least and goes against the Steam rumor. There is no price mentioned, but I imagine it will not be much more than $10.

Monday, July 2, 2012

Guild Wars 2 Has A Release Date!


I'm a little late on posting this here as I'm more active on my tumblr at the moment XD.

Anyways, if you haven't heard, one of 2012's most anticipated MMORPGs, Guild Wars 2 has a release date. That date is Tuesday, August 28, 2012. However, those who have pre-purchased the game will have early access beginning on Saturday, August 25, 2012. I highly suggest pre-purchasing the game if you intent on playing it from the get go.

ArenaNet also confirmed their next and final BWE which will held from July 20-22, 2012.

Tuesday, June 19, 2012

Blade & Soul Open Beta in Korea


PlayNC Korea kicks off their Blade & Soul Open Beta on June 21st, 2012! For those of you who aren't aware yet, PlayNC removed the fatigue system so you'll be able to level up to your hearts content. If you're in the US and lucky enough to have a Korean SSN, I suggest you check this game out. I would definitely recommend this game for players who are looking into a fast paced oriental fantasy action MMORPG.

1UP's 2012's Best RPGs So Far... and Yet to Come

Read full article here...



Cover Story: Halfway through 2012, we take stock of the best role-players so far and up ahead.

The role-playing genre may not be quite as dead as some people would have you believe. In fact, we've seen quite a few in the first half of the year, some of which were downright excellent. And you can expect even more in the months to follow. We've pulled together a dozen of 2012's standout RPG titles 2012 -- the six best RPGs we've played already, and the six we're looking forward to the most. This steady drip-feed of role-playing content guarantees we'll never extricate ourselves from the shackles of our consoles and PCs. There'll always be one more level to grind, one more super-boss to crush, one more piece of sweet loot to collect and equip. Ah well. It's a grim burden, but somebody's got to bear it.

Destructoid Editorial Review of E3

Read full article here...



E3 is kind of bullshit. Though not many will say it, developers, publishers, investors, and media alike think it. And so, it’s not really a controversial statement, except for the one group that isn’t aware of the expo’s privy charades. I’m speaking of the general public. 


For a show that is supposed to inform consumers, E3, in recent years, seems to confuse and disappoint game enthusiasts more than anything. I continue to love the spectacle and insanity that E3 brings, but lately I’ve been wondering what purpose this show serves in 2012. It’s supposed to be about more than the press bellyaching over promotional practices and internet users getting upset when publishers show up without a surprise in tow, right?


It’s easy to forget, among all the giant LED screens and flashing lights, that E3 is an industry expo that is supposed to inform the media, the public, and investors as to what the future may hold. As much as I love the thing, it’s hard to deny the truth: It fails miserably at this. It has become a show where Nintendo can say, "Sorry, no price or release details," while publishers show flashy demos on the floor that only roughly resemble the products that will eventually hit store shelves.


This is the expo gaming our industry currently runs, but is it really the one we deserve?

...


I just worry about the consumers and dedicated gamers, like you guys, who are easily manipulated one way or other by the demos shown to the public at E3. Before you go aggro and write a silly article about how games are becoming homogenized, read our previews of the behind-closed-doors demos and don’t take the gameplay trailers posted on YouTube at face value.


E3 is bigger than investors, the press, and you guys. Now, it’s about everyone. It’s about getting CNN talking about the Wii U and some guy with a spray-on tan calling Far Cry 3 a “Halo-killer” or some shit because what the hell else is he going to say about a medium he barely understands? While publishers may continue to dress their games up in the most generic way possible to reach the most people, trust that developers will continue to evolve franchises and create something new, more often than not. 


You may think you have access to everything at E3 from your home, but there is still a hidden world only open to a select few behind closed door at the show. It’s in these rooms that E3 continues to be what it once was: A place where developers can show their games and players can get excited alongside them. Once you ignore the hype, see through the deception, and prepare for the inevitable disappointment, E3 is the same as its ever been. And by that, I mean's it's incredibly stupid bullshit.



Thursday, May 31, 2012

Champion Sneak Peek - Draven, the Glorious Executioner

Read full preview here



Draven is brother to the previously released Champion Darius. Also, this will be the 99th Champion to be released by RIOT. I wonder what they have in store for their 100th.

Tuesday, May 15, 2012

New Guild Wars 2 Concept Art Revealed for Hitting 500k fans on Facebook

Shatterer Destiny


A little late, but here's the concept art in its glory... Actually it's an in game screenshot that one of their artists touched up. EPIC!

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