Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, June 19, 2012

Destructoid Editorial Review of E3

Read full article here...



E3 is kind of bullshit. Though not many will say it, developers, publishers, investors, and media alike think it. And so, it’s not really a controversial statement, except for the one group that isn’t aware of the expo’s privy charades. I’m speaking of the general public. 


For a show that is supposed to inform consumers, E3, in recent years, seems to confuse and disappoint game enthusiasts more than anything. I continue to love the spectacle and insanity that E3 brings, but lately I’ve been wondering what purpose this show serves in 2012. It’s supposed to be about more than the press bellyaching over promotional practices and internet users getting upset when publishers show up without a surprise in tow, right?


It’s easy to forget, among all the giant LED screens and flashing lights, that E3 is an industry expo that is supposed to inform the media, the public, and investors as to what the future may hold. As much as I love the thing, it’s hard to deny the truth: It fails miserably at this. It has become a show where Nintendo can say, "Sorry, no price or release details," while publishers show flashy demos on the floor that only roughly resemble the products that will eventually hit store shelves.


This is the expo gaming our industry currently runs, but is it really the one we deserve?

...


I just worry about the consumers and dedicated gamers, like you guys, who are easily manipulated one way or other by the demos shown to the public at E3. Before you go aggro and write a silly article about how games are becoming homogenized, read our previews of the behind-closed-doors demos and don’t take the gameplay trailers posted on YouTube at face value.


E3 is bigger than investors, the press, and you guys. Now, it’s about everyone. It’s about getting CNN talking about the Wii U and some guy with a spray-on tan calling Far Cry 3 a “Halo-killer” or some shit because what the hell else is he going to say about a medium he barely understands? While publishers may continue to dress their games up in the most generic way possible to reach the most people, trust that developers will continue to evolve franchises and create something new, more often than not. 


You may think you have access to everything at E3 from your home, but there is still a hidden world only open to a select few behind closed door at the show. It’s in these rooms that E3 continues to be what it once was: A place where developers can show their games and players can get excited alongside them. Once you ignore the hype, see through the deception, and prepare for the inevitable disappointment, E3 is the same as its ever been. And by that, I mean's it's incredibly stupid bullshit.



Friday, May 4, 2012

Theatrhythm Final Fantasy: A Marriage That Works Despite Its Differences

Read full article here


"... And yet here we are, mere months away from the arrival of Theatrhythm Final Fantasy, which manages to one-up Funky Fantasy both in terms of its preposterous design and its silly name.



Nonsensical as the game may seem on the surface, in practice it's surprisingly fun. Rather than going the DDR route, Square Enix has instead chosen to base Theatrhythm's play mechanics more on the Elite Beat Agents model: Players drag and tap the 3DS's touch screen in time to on-screen cues synched in turn to the music. The input methods lack the hand-crampingly manic style of EBA, though on higher difficulty levels the prompts fly almost too fast to keep up with, and the similarity of the three input styles (tap, hold, swipe) in some ways make the game extremely difficult in the heat of a more demanding play sequence since it's easier to twitchily make a miscue between such near-identical motions.

The other big difference between the fictional Funky Fantasy and its real-life monkey's paw incarnation is that Theatrhythm doesn't simply stop at being a rhythm game. It's also a 25th anniversary encapsulation of the franchise, which means that Square has somehow managed to do a Dissidia and make an RPG out of it, too.

"But that's preposterous," you sputter incredulously. "How can a music game be a role-playing game as well?"



The answer, as it happens, is encoded in the title of the game: Music performances are staged -- literally staged -- as Final Fantasy-style battles. The game's visual style presents 25 years of familiar heroes and villains as felt board puppets marching across diorama battlefields, like a saccharine-cute puppet show based on great music and deeply nerdy underpinnings. Hence, "theatre"-"rhythm." ..."






This game will be pure nostalgia for me :D 








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