ArenaNet is excited to announce our first release that focuses exclusively on in-game features: the April 2014 Feature Pack, which hits Guild Wars 2 on April 15!
League Of Legends
Riot releases new temporary game mode, Ultra Rapid Fire Mode! And it's insane
Infinite Crisis
Check out DC's version of a MOBA type game, Infinite Crisis! It's in OPEN BETA and it's FREE!!!
Streaming on Twitch!
Come check me out play games and stream them on Twitch.tv from time to time!
The tricky thing about company policy is that it has to be fair, valid and withheld within the countries they are operating in.
A reader has posted this:
"Korean Law gives them 7 days to return any software product if there is a problem with it and the problem is not the end user's fault. That's the main issue."
The problem is indeed Blizzard's fault as they have not prepared for the titanic of players trying to log in and play the game. Seeing South Korea as one Blizzard's main flagship countries, I'm not surprised by all the complaints of the Error 37 fiasco.
Playing Diablo III myself, I believe Blizzard were lazy about a lot of things in the development and release of the game. Shame really.
Draven is brother to the previously released Champion Darius. Also, this will be the 99th Champion to be released by RIOT. I wonder what they have in store for their 100th.
If you’ve ever been frustrated by your progress in a given position, you might want to look to Darius, the Hand of Noxus, for inspiration. In order to secure his own advancement, this determined champion has repeatedly employed the foolproof method of lopping his boss’ head off. So whether you believe that the road to power is paved with the headless bodies of your enemies, or you simply think that a good beheading is a rather expedient method of dealing with red tape, we think you’ll agree that Darius makes a fine addition to the League of Legends.
"We're still a few months from finding out if 2012 will mark the end of the world, but five months in, I think it's safe to say that this year at least marks a new beginning for the MMORPG genre. For the first time in years, developers are producing games that seem like something other than World of Warcraft or EverQuest clones. TERA, Guild Wars 2, and The Secret World all have ideas within them that warrant some attention, and even Blizzard's mixing things up a little with Mists of Pandaria. All in all, it's a good year to be an MMO fan. But will these new games still be standing as tall this time next year? I'm no Mayan, but here are my predictions for how each of these games will perform in the coming months..."
As a fan of Marvel and Avengers and today's release of the movie "The Avengers", I took a moment to make some fun Guild Wars 2 builds. Don't take them too seriously, but I did make them in mind of their viability. I couldn't think of one for Mr. Hulk Smash, as in weapon set since he uses anything to smash things, but I did have thought of him being in the warrior class, hehe.
"... And yet here we are, mere months away from the arrival of Theatrhythm Final Fantasy, which manages to one-up Funky Fantasy both in terms of its preposterous design and its silly name.
Nonsensical as the game may seem on the surface, in practice it's surprisingly fun. Rather than going the DDR route, Square Enix has instead chosen to base Theatrhythm's play mechanics more on the Elite Beat Agents model: Players drag and tap the 3DS's touch screen in time to on-screen cues synched in turn to the music. The input methods lack the hand-crampingly manic style of EBA, though on higher difficulty levels the prompts fly almost too fast to keep up with, and the similarity of the three input styles (tap, hold, swipe) in some ways make the game extremely difficult in the heat of a more demanding play sequence since it's easier to twitchily make a miscue between such near-identical motions.
The other big difference between the fictional Funky Fantasy and its real-life monkey's paw incarnation is that Theatrhythm doesn't simply stop at being a rhythm game. It's also a 25th anniversary encapsulation of the franchise, which means that Square has somehow managed to do a Dissidia and make an RPG out of it, too.
"But that's preposterous," you sputter incredulously. "How can a music game be a role-playing game as well?"
The answer, as it happens, is encoded in the title of the game: Music performances are staged -- literally staged -- as Final Fantasy-style battles. The game's visual style presents 25 years of familiar heroes and villains as felt board puppets marching across diorama battlefields, like a saccharine-cute puppet show based on great music and deeply nerdy underpinnings. Hence, "theatre"-"rhythm." ..."
Living Vengeance (Passive): On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.
Piercing Arrow: Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Blighted Quiver: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
Hail of Arrows: Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
Chain of Corruption (Ultimate): Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Lore:
For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to the village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin...and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.
''The life of an arrow is fleeting, built of nothing but direction and intent.'' - Varus
I've actually been waiting for this champ. Will buy :D
I tried out the Mesmer profession last Beta weekend test, and had lots of fun using the Greatsword and Staff. I hope to test out in the next beta weekend in sPVP and WvWvW. This build revolves on spamming your Illusions/Clones, let them do damage and then use your shatter skills...
One aspect I loved about the Necromancer profession that carried over from Guild Wars 1, is the ability to apply conditions (debuffs) on enemies and spread them. It's like another way to deal damage aside from a direct damage route. This build is solely for that purpose, apply and stack conditions to multiple foes. You will be using Scepter/Dagger skills along with the Marks from the Staff set and Wells and Corruptions from your utility skills to get the job done...
Played SWTOR a little over a month… Had a decent time playing and leveling. Sadly, my enthusiasm for the game has come and gone. I do love the Star Wars francise, but in terms of execution and keeping a MMO player myself interested, Bioware and EA has utterly failed.
PVP structure in this game is kind of broken. Honestly, post 50, they should have queue matches on tiered expertise and not just queuing to any level 50’s. Oh, and the number of people who lag switch just kills the fun in it all.
The Flash Points and Operations were kind of lackluster for me making much of the end game PVE content very much uninteresting.
I still have the 30 days free from their event, but I believe I am done. Whenever the website works for me again, I am going to unsubscribe.
Maybe I’ll pick up Diablo III now. Who knows… Anyways, goodbye SWTOR, the Force was not strong enough in this one
Sad news for San Diego and across the NFL as former NFL football player and #55 of the San Diego Chargers has passed away today due to a self inflicting gunshot wound. Very tragic in the sense of how he held as hero to many on and off the field and always respected.
I had a feeling he needed much help after his car accident incident a while ago. To see someone I have had so much appreciation, love and respect for saddens me.
You will always be a Charger in my heart and I'll think of you whenever there are bolts in the sky.
This build can be used for sPVP, WvWvW (assault) and PVE. Using Scepter/Dagger as an Elementalist, you are a great damage dealer at both close and mid ranges. The focus here in this build is utilizing signets...
It's going to be like Super Mario Kart... but with lots and lots of customizations; your sackboy/girl, kart and ability to create and share your own track. Could possibly be an insta-buy at release.
This is a fun build for PVP/PVE. It's in honor for one of my favorite League of Legends Champions, Miss Fortune. As melee thieves deal massive damage, I believe a ranged thief can still hit as hard. Main weapons of course are Dual Pistols (Shock and Awe hehe) and Short Bow to spam the AOE conditions.
For League of Legends patch notes, I'll just highlight the ones I'm most interested and ones that will effect my game play the most (e.g. changes in Champions I frequently play, changes/additions to in game items/runes/masteries).
"Spectator Mode!
Spectate your Friends
Added the ability to spectate games that friends are playing by right clicking their name in the buddy list
Easily identify friends you can spectate by the eye icon near their name
Featured Games
The landing page will now host featured games that anyone can spectate
Click the 'Watch Now' icon to view some of the most skilled players in League of Legends!
Games cycle at regular intervals so be sure to check back often
Directed Camera
Implemented a directed camera mode that will automatically follow the action in game!
The camera will seamlessly jump between champion fights and other critical moments
Interesting events like Champion kills will be prioritized
When multiple Champions are on the screen, the camera will automatically adjust to include them
Timeshift Controls
Spectators can now jump around the timeline of a live game to watch past events!
Replay events in slow motion to review action-filled moments
Spectators can now actively fast forward through the game
Spectator announcer coverage will now report more events
Updated spectator UI elements to respect colorblind mode"
Finally out. There are times where I just want to watch games, and more specifically certain times of the game. Saved streamed games were useful, but having all the real time in game info just makes it more better.
"Lulu
Glitterlance
Ability power ratio reduced to 0.6 from 0.7
Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60"
An ouch on the harass :X
"Leona
Now gains 1.25 Magic Resist per level
Taric
Now gains 1.25 Magic Resist per level"
Yes some beefiness for the Off-tanks/supports
"Miss Fortune
Bullet Time now deals physical damage
Double Up secondary target damage increased to 120% from 115%"
Always appreciate the MF buffs :D
"General
Turret base damage decreased but armor penetration and damage to minions increased
Improved particle scaling on larger characters like Dragon and Baron
Champion skin names will now be displayed on the load screen
New option added: Show All Chat
Cross-team chat in all games is now hidden by default
Cross-team chat in spectated games will also be hidden by default
If you enjoy competitive banter, opt-in using the new toggle in the 'More Options' menu!
Fixed a crash that would occur when attempting to maximize the window while loading into the game
Selected unit outlines are now improved to be less pixelated
"Surrender Vote Failed" message no longer appears to the enemy team
Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions
Items
Deathfire Grasp
Now builds out of Blasting Wand and Kage's Lucky Pick (total cost reduced to 2600 from 2610)
Now grants 80 Ability Power and 15% Cooldown Reduction, from 60 Ability Power, 12 MP5, and 15% Cooldown Reduction (No more 12 MP5? ouch)
Increased cast range to 750 from 650
Active base damage changed to 25% +4% per 100 AP of the target's current Health from 30% + 3.5% (Interesting change)
Fiendish Codex cost reduced to 1125 from 1245 (Yes)
Morello's Evil Tome
Now builds out of Fiendish Codex and Kage's Lucky Pick (total cost reduced to 2330 from 2350) (Yes, Kage Pick, makes it a good choice to get now when playing bottom lane support)
Now has Grievous Wounds active (I like this)
Sunfire Cape aura damage increased to 40 from 35 (Not too bad)
Will of the Ancients
Now builds out of Blasting Wand and Hextech Revolver
Total cost increased to 2500 from 2100, combine cost reduced to 440 from 465 (Makes this more of a Mid-Late game item now)"
I do love tumblr, but I do find blogging sites like Blogger and Wordpress more easier to use for writing/creating an extensive amount of content per post.
Most visual stuff you'll still find on my tumblr, which is easily seen on the widget to the right.
For this site, it'll be the main hub for game news of my interest along with theory crafting and builds.