Tuesday, May 1, 2012

League of Legends: Spectator Mode Patch Notes

For full patch notes, read here: Spectator Mode Patch Notes

For League of Legends patch notes, I'll just highlight the ones I'm most interested and ones that will effect my game play the most (e.g. changes in Champions I frequently play, changes/additions to in game items/runes/masteries).



"Spectator Mode!
  • Spectate your Friends
    • Added the ability to spectate games that friends are playing by right clicking their name in the buddy list
    • Easily identify friends you can spectate by the eye icon near their name
  • Featured Games
    • The landing page will now host featured games that anyone can spectate
    • Click the 'Watch Now' icon to view some of the most skilled players in League of Legends!
    • Games cycle at regular intervals so be sure to check back often
  • Directed Camera
    • Implemented a directed camera mode that will automatically follow the action in game!
    • The camera will seamlessly jump between champion fights and other critical moments
    • Interesting events like Champion kills will be prioritized
    • When multiple Champions are on the screen, the camera will automatically adjust to include them
  • Timeshift Controls
    • Spectators can now jump around the timeline of a live game to watch past events!
    • Replay events in slow motion to review action-filled moments
    • Spectators can now actively fast forward through the game
  • Spectator announcer coverage will now report more events
  • Updated spectator UI elements to respect colorblind mode"
Finally out. There are times where I just want to watch games, and more specifically certain times of the game. Saved streamed games were useful, but having all the real time in game info just makes it more better.

"Lulu
  • Glitterlance
    • Ability power ratio reduced to 0.6 from 0.7
    • Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60"
An ouch on the harass :X

"Leona
  • Now gains 1.25 Magic Resist per level
Taric
  • Now gains 1.25 Magic Resist per level"
Yes some beefiness for the Off-tanks/supports

"Miss Fortune
  • Bullet Time now deals physical damage
  • Double Up secondary target damage increased to 120% from 115%"
Always appreciate the MF buffs :D

"General
  • Turret base damage decreased but armor penetration and damage to minions increased
  • Improved particle scaling on larger characters like Dragon and Baron
  • Champion skin names will now be displayed on the load screen
  • New option added: Show All Chat
    • Cross-team chat in all games is now hidden by default
    • Cross-team chat in spectated games will also be hidden by default
    • If you enjoy competitive banter, opt-in using the new toggle in the 'More Options' menu!
  • Fixed a crash that would occur when attempting to maximize the window while loading into the game
  • Selected unit outlines are now improved to be less pixelated
  • "Surrender Vote Failed" message no longer appears to the enemy team
  • Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions
Items
  • Deathfire Grasp
    • Now builds out of Blasting Wand and Kage's Lucky Pick (total cost reduced to 2600 from 2610)
    • Now grants 80 Ability Power and 15% Cooldown Reduction, from 60 Ability Power, 12 MP5, and 15% Cooldown Reduction (No more 12 MP5? ouch)
    • Increased cast range to 750 from 650
    • Active base damage changed to 25% +4% per 100 AP of the target's current Health from 30% + 3.5% (Interesting change)
  • Fiendish Codex cost reduced to 1125 from 1245 (Yes)
  • Morello's Evil Tome
    • Now builds out of Fiendish Codex and Kage's Lucky Pick (total cost reduced to 2330 from 2350) (Yes, Kage Pick, makes it a good choice to get now when playing bottom lane support)
    • Now has Grievous Wounds active (I like this)
  • Sunfire Cape aura damage increased to 40 from 35 (Not too bad)
  • Will of the Ancients
    • Now builds out of Blasting Wand and Hextech Revolver
    • Total cost increased to 2500 from 2100, combine cost reduced to 440 from 465 (Makes this more of a Mid-Late game item now)"

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